

Terminology and Concepts – key terminology and concepts with EEP.This tutorial is designed to walk you through the essentials of EEP, including the terminology used. Importing Windlight Settings as EEP Assets.Cloning, Loading and Clearing Tracks (3).Making Personal EEP Settings Persistent.Overview: Creating & Editing EEP Assets.
Second life phoenix viewer drivers#
Allows environments settings to be applied to your own avatar, allowing you to see the same environment (sky, clouds, Sun / Moon position, etc.) wherever you go in-world – useful for vehicle drivers travelling across multiple regions.Provision of a Personal Lighting capability that allows photographers, etc., to make rapid / temporary changes to an region / parcel’s environment visible only in their viewer.Estate / region / parcel settings are simulator-side, and so by default are automatically seen by anyone using any EEP enabled viewer on entering the region / estate / parcel.Provides new LSL functions to allow scripts to interact with parcel environments.Allows users to override region / parcel settings as seen within their own viewer for the purposes of photography, etc.Provides an extended day cycle of up to 168 hours (thus allowing a 7-day, 24-hour day / night cycle to be defined, for example).Allows the Sun, Moon and Cloud textures to be replaced with custom textures uploaded to the viewer.Allows up to four different, independently controlled sky layers.Provides parcel-level control of environments.Uses environment objects that you can keep in your inventory and / or share with others – including selling (subject to the SL permissions system) via in-world stores and on the Marketplace.It represents a fundamental shift in how environment settings are used and applied EEP, the Environment Enhancement Project, is a set of environmental enhancements designed to replace windlight XML settings to control the water and sky environments seen in Second Life, and provide a wide range of additional capabilities for region holders, parcel holders and general users. Note: As I’ve had a number of Firestorm users directed here from the Firestorm Team’s EEP Beta release blog post who have commented directly to me about that release, please note that I am aware of it, and in fact blogged it at the time it was made available – see Firestorm 6.4.5 Beta: EEP and Camera Presets – which highlights some of the additional EEP / Phototools integration work the Firestorm team has carried out.
